Gameplay & architecture
Unity · C# · Game architecture
DOTS / ECS · Editor tools
I AM HUMZA
I build Unity games and the systems behind them — gameplay, multiplayer, tools and persistent player data. My work spans mobile launches, live WebGL worlds and PC game development.
Continue to skillsGAMEPLAY / SYSTEMS / DELIVERY
Unity · C# · Game architecture
DOTS / ECS · Editor tools
Photon Fusion 2 · Mirror
Netcode for Entities · Dedicated servers
PlayFab · AWS · API integrations
Persistent data · Addressables
IAP · Ads · Analytics
Optimization · iOS / Android · WebGL
PROFESSIONAL EXPERIENCE
Jan 2022 – Present
Remote, USA · Full-time
Led architecture and delivery across four games. Recovered two codebases, reviewed three developers, and coordinated testing and releases.
Aug 2023 – Jul 2025
Hybrid, Pakistan · Contract
Built multiplayer gameplay and deployed Linux servers with Docker and PlayFab. Created CI/CD pipelines and Jira automation.
Jan 2023 – Oct 2024
Remote, UAE · Contract
Owned desktop and mobile development, reviewing four to five developers. Delivered Fusion 2 multiplayer, PlayFab integrations and platform releases.
Aug 2020 – Aug 2023
On-site, Pakistan · Full-time
Integrated monetization, analytics and backend SDKs in Unity. Introduced Git source control and code-review practices.
Experience, projects and technical background in one place.